![]() Check out this tutorial with over 1 million views and 10,000 likes, this tutorial still works on Garrys Mod today Takes just a few minutes. You can get the texture files completely free (and legally). The next updates will be mostly cosmetic, with bug fixes and other stuff. You do not need to purchase CS:S to get your textures. Development took me 2 years of development, deprivation, suffering, blood, infringement and true evil. After all, it makes no sense to make a bottle, the pieces of which will hang in the air, when, like the bar counter from which this bottle was taken, is better suited to be "frozen" (that is, become static) before / after the destruction(s). This complete addon provides the ability to destroy almost all models (props) cut for Gmod from Counter-Strike: Source. The code we use to replicate these weapons is really outdated, so it doesnt contain the latest balance changes and recoils/spread patterns from the current. ![]() This category of statics includes mainly those models that I considered necessary. This addon tries to faithfully recreate the counter strike source weapons we all love ( and hate ), while still providing a weapon base that can be used for custom counter strike weapons. Such props can be treated in a special way and create interesting things. Static in my (and already your) understanding is when certain parts of the debris don't move(freeze) after the destruction of the model, such debris from the main model have collision physics and never disappear if they are not completely destroyed. ![]() Some debris of the destroyed model have attached animated particles with easter eggs.All destruction is synchronized on the host(server) side, that is, destruction is seen by all players. However, you will need to purchase and download (possibly) Counter Strike: Source and Team Fortress 2 for a lot of the textures and other game objects.Many debris of each destroyed model have limited physics( optimization in WIP).Debris of each destroyed model are automatically deleted after a certain period of real time ( optimization).Debris of each destroyed model have additional health (depending on what stage of destruction the model is in).Each model has a different amount of health.Addon NOT replaces the original models.The addon is not based on Lua (except for the spawnlist), only QuickC is involved (about what it is - Google to help).This is completely legal and is very useful for playing on servers because most of them pr. WARNING!: "D" is the drive where I keep my Steam Library, yours MAY BE DIFFERENT.3d party and CS:S content NOT required!! All already packed! This is a download for the CS:S textures for the Garrys Mod game. "L4D2_UPDATE" "D:\Steam\steamapps\common\Left 4 Dead 2\update" "L4D2_DLC3" "D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3" "L4D2_DLC2" "D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2" Mounting CSS to your Garry’s Mod server is a crucial step in enhancing your gaming experience. "L4D2_DLC1" "D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1" By following this guide, you can ensure that your GMod server has the necessary CSS files mounted, allowing for a seamless integration of Counter Strike Source content into your gameplay. "L4D2_BASE" "D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2" "TF2" "D:\Steam\steamapps\common\Team Fortress 2\tf" ![]() "CSS" "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" To enable a mod, simply click the checkbox next to its name. Enable Mods: A list of installed mods will be displayed. Click on the Addons Tab: Look for the Addons tab, usually located at the top of the main menu. These are the paths you are going to add to "mount.cfg" (make sure to respect them like in the screenshot, otherwise it wont work) Launch Gmod: Start by launching Gmod and accessing the main menu. Lets say I want my GMOD Hammer to read content from CSS TF2 and L4D2 (which is my current config by the way.) For better results it is recommended to have all the installed games in the same drive. We are now going to add the game paths of the content you wish to use in Hammer. ![]()
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